4 ms·
Can you give me some advice how to add the gamedata to the code?I got compile errors for I had no doom3 on my computer(windows 7),I'm downloading it now.
by akacd 15y ago
Can you give me some advice how to add the gamedata to the code?I got compile errors for I had no doom3 on my computer(windows 7),I'm downloading it now.
- shocks 15y agoSure. To compile you only need to get the DirectX SDK (from here http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=6812 http://www.microsoft.com/download/en/details.aspx?displaylan...). Then open Visual Studio (I'm using 2010 Ultimate, but Express should be fine). (these are the steps that worked for me) Open doom.sln Go to View -> Property Manager Expand Debug | Win32 Right click "Microsoft.Cpp.Win32.user" and choose Properties Select VC++ Directories You need to add the following directories C:\Program Files (x86)\Microsoft DirectX SDK June 2010\Include C:\Program Files (x86)\Microsoft DirectX SDK June 2010\Lib\x86 Do the same for Release | Win32. Doom3 should now compile. Note that 2 projects might fail and 1 could be skipped. You should find Doom3.exe under doom3.gpl\build\Win32\Release From your Doom3 installation copy the "base" folder, if you have the expansion copy that too. Doom3 should now launch. If you have any more problems, feel free to ask!
- kunqiana 15y agohi I got his error, on ubuntu 11.04. I moved the base folder to the neo folder but it still didn't work. Is it because it's missing the game data? DOOM 1.3.1.1304-debug linux-x86 Nov 24 2011 00:27:04 found interface lo - loopback found interface eth0 - 10.0.0.19/255.255.255.0 ------ Initializing File System ------ Current search path: /home/xx/.doom3/base /home/xx/doom3.gpl/neo/base game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- idRenderSystem::Shutdown() Sys_Error: _default material not found