3 ms·
I think part of the issue is that once you get super picky about audio quality - whether from a producer or listener perspective - you also want a physical expe
by syntheweave 4y ago
I think part of the issue is that once you get super picky about audio quality - whether from a producer or listener perspective - you also want a physical experience. You want a box with knobs and buttons on it, lots of I/O, wireless capabilities and whatever other features. The classic PC sound card wasn't that; it did make the PC play and record stuff, but it was positioned as a way for consumers to play games and for professionals to record demos(before taking it to a real recording studio). The professional digital recording systems were sold as whole systems, of which a PC could be one part, but always had a proprietary hardware element as well. [0]
For the masses, the high end today is mostly encompassed by a USB headphone DAC. Headphones get you high quality in a small form factor, and a headphone DAC doesn't need a lot of power or I/O. Once you go bigger, again, physical experience takes hold. People want their vinyl collections and so forth in their listening room, and thus where there's demand for digital, it's usually outside of the classic PC form factor too - it could be an iPhone and a Bluetooth speaker, or a dedicated receiver for the home theater setup. Going this route means it can(if built carefully) avoid crashes and updates interrupting the experience.
[0] e.g. early versions of Pro Tools https://www.pro-tools-expert.com/home-page/2018/3/27/a-brief-history-of-pro-tools https://www.pro-tools-expert.com/home-page/2018/3/27/a-brief...