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In either case, your app should be written as a service which can be access by many different "clients" if necessary. Then you can go all hog wild with a WebGL
by wavephorm 15y ago
In either case, your app should be written as a service which can be access by many different "clients" if necessary. Then you can go all hog wild with a WebGL version of your app, and someone else (an intern) can come in later and write a Web 1.0 version of the client-side.