2 ms·
Same seed, same prompt and same hardware perhaps, if the GPU concurrency doesn't introduce nondeterminism. Otherwise you might have the same problem of this: h
by nextaccountic 4y ago
Same seed, same prompt and same hardware perhaps, if the GPU concurrency doesn't introduce nondeterminism.
Otherwise you might have the same problem of this: https://github.com/EmbarkStudios/texture-synthesis#notes https://github.com/EmbarkStudios/texture-synthesis#notes
> When using multiple threads for generation, the output image is not guaranteed to be deterministic with the same inputs. To have 100% determinism, you must use a thread count of one, which can by done via
> CLI - texture-synthesis --threads 1
> API - SessionBuilder::max_thread_count(1)