3 ms·
When I use the same seed and same prompt, I get the same image.
by bitshiftfaced 4y ago
When I use the same seed and same prompt, I get the same image.
- astrange 4y agoCompression algorithms using floating point have always been flaky though. Need a fixed-point image model.
- WheelsAtLarge 4y agoYou are correct. My mistake.
- nextaccountic 4y agoSame seed, same prompt and same hardware perhaps, if the GPU concurrency doesn't introduce nondeterminism. Otherwise you might have the same problem of this: https://github.com/EmbarkStudios/texture-synthesis#notes https://github.com/EmbarkStudios/texture-synthesis#notes > When using multiple threads for generation, the output image is not guaranteed to be deterministic with the same inputs. To have 100% determinism, you must use a thread count of one, which can by done via > CLI - texture-synthesis --threads 1 > API - SessionBuilder::max_thread_count(1)