4 ms·
I don't think the system should even care for these externalities because they will eventually balance out across a player base and the net effect should be zer
by mym1990 4y ago
I don't think the system should even care for these externalities because they will eventually balance out across a player base and the net effect should be zero(everyone will eventually play against a team with a drunk person on it). But it creates a prolonged cycle and general frustration amongst the player base.
- bick_nyers 4y agoEventually is the key word. What eventually looks like to the player could be 10 matches, or 1000 matches, depending on how well the ELO system is implemented. Achieving an equilibrium is step 1. Allowing for upward mobility is step 2. Enabling that upward mobility to occur (correctly) over fewer and fewer games is step 3. Alternatively, you could also skip step 3, and profit off of smurfing.