3 ms·
I agree - I have looked into a 2 or ECS implementations, and they either seemed awkward, or brought in a bunch of other concerns I did not care about, and in th
by drittich 4y ago
I agree - I have looked into a 2 or ECS implementations, and they either seemed awkward, or brought in a bunch of other concerns I did not care about, and in the end decided to roll my own for some games I was building. It was pretty simple in the end. Dependencies definitely became a bit lengthy in some cases, but I didn't hate that, in that it makes the coupling explicit.
- stephc_int13 4y agoI think that systems should be updated in a very explicit order, so that dependencies are easier to manage. And for the multithreaded usage, a parallel_for can be used to update systems.