4 ms·
The issue is that riot has designed it so the 50% has become the target rather than the metric. The result is that you'll go on win and loss streaks and if you
by P5fRxh5kUvp2th 4y ago
The issue is that riot has designed it so the 50% has become the target rather than the metric.
The result is that you'll go on win and loss streaks and if you play long enough it becomes obvious it's being manipulated that way.
Winning 1 or 2 and losing 1 or 2 are just fine.
winning 10-15 followed by losing 10-15 just feels bad and isn't worth it. And if you've played long enough you can start feeling when the tipping point is about to happen. The wins will start getting more and more difficult as more people on your team obviously don't belong in the game. Or vice versa, and you'll start getting people on your teams consistently such that nothing you do matters because you'll just win.
Then you add in a dash of streamers and people doing "bronze to plat" challenges and it's just not fun. Either they're losing on purpose to tank their rank or they're pubstomping people far below their skill level.
The end result is that it all just feels bad and the only people that end up playing a significant number of games are actively addicted to it.
- mym1990 4y agoGoodhart's Law!
- amatecha 4y agoYeah, I've absolutely noticed those long win/loss streaks and it reduces the value of the game by far. It's like, by the time I get a win, it's such a total stomping, it's not even fun. I slog through like 8 losses in a row, and then suddenly get a totally uneven matchup (in my favor) and the game is like the shortest possible game, because the matchmaking finally tossed me a bone (or whatever). Great, I finally won a game, and it was basically just a free win. I don't find it fun, and the losing team definitely doesn't either. The concept of "winning"/"losing" is diluted or made irrelevant by a crappy underlying system. After this long you'd think there would be a better system devised? I'd rather wait longer than have to get these constant poorly-balanced matchups.