3 ms·
This becomes a different beast when you introduce competitive play. In non-ranked there is this feeling of freedom to try new things, have fun, etc... but in ra
by mym1990 4y ago
This becomes a different beast when you introduce competitive play. In non-ranked there is this feeling of freedom to try new things, have fun, etc... but in ranked it feels like things are on the line(despite those things being so trivial as a few points up or down).
Settlers is so fun because you really feel like you're on a journey the whole game, and while it is nice to win, you remember the interactions and experiences in the game as the valuable thing(IMO).
- andrepd 4y agoUnless the dice fuck you over extra hard x)
- rintakumpu 4y agoPlay with a deck of cards instead of dice! 36 cards, six sevens, five eights and sixes and so on.
- jack_pp 4y agoHow is that supposed to help? A bad run is a bad run no matter the randomizer. Also cards need to be shuffled which wastes time if done correctly
- ben_w 4y agoA deck of cards behaves the way the gambler's fallacy expects everything to behave: after enough bad luck, you're sure to get a good result.
- samatman 4y agoI've taken to calling that the gambler's fallacy fallacy: the misapprehension that a randomness can only arise in situations where the events are uncorrelated. The randomness in Tetris is another good example: when you think you're due for an I, you actually are.
- andrepd 4y agoTetris actually uses two entirely different algorithms, one classic and one modern. Classic is randint(1,7), modern is shuffling "decks" of the 7 pieces and repeating.
- andrepd 4y agoI actually did a similar thing using a python script! shuffle(all_combinations[: -10]), and repeat forever. Change the -10 to whatever you want: take everything and you've got your solution, put -35 and you've got random dice again. -10 is a nice middle term, also avoids that at the end of the deck results become too certain.