3 ms·
Video game performance is generally measured in milliseconds, not nanoseconds. The comparison would be if you were benchmarking things like physics sim updates
by kevingadd 4y ago
Video game performance is generally measured in milliseconds, not nanoseconds. The comparison would be if you were benchmarking things like physics sim updates on a per-object basis, or rendering on a per-triangle basis. Those would also be in nanoseconds.
As a game dev you're typically operating in terms of things like 'rendering our UI is taking 0.5ms, can we get it lower so we have more time for the terrain?'