3 ms·
I don't think a lot of them sucked at all compared to modern games. Forced constraints lead to wonderful creativity and strong - even if simple - game design.
by headsoup 4y ago
I don't think a lot of them sucked at all compared to modern games. Forced constraints lead to wonderful creativity and strong - even if simple - game design.
Sure the games might not have had as much breadth or depth at times, but I feel today's games are far more generic in general, you have to go searching for interesting concepts, rather than just browsing what is 'on the shelf' at the shops.