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Surprised to see something like this on Wikipedia. But okay, I've got one more. It's a bit niche: "watch the skies". Bethesda Softworks is most famous for vide
by notsapiensatall 4y ago
Surprised to see something like this on Wikipedia. But okay, I've got one more. It's a bit niche: "watch the skies".
Bethesda Softworks is most famous for video games like Skyrim and Fallout 4, which are known for their vibrant modding communities. But the idea of shipping a level editor alongside an open-world game started with Skyrim's prequel's prequel: Morrowind.
Things were a bit rough around the edges back then, and strange things happened:
http://inuscreepystuff.blogspot.com/2010/09/jvk1166zesp.html?m=1 http://inuscreepystuff.blogspot.com/2010/09/jvk1166zesp.html...
- deleted 4y ago[deleted]
- _0ffh 4y agoYou mean "predecessor" (twice), "prequel" has a different meaning. It's (roughly) when the medium B is created after medium A, but is set earlier in time.
- iamcurious 4y agoInteresting, that definition of "prequel" creates a strange conceptual symmetry with the word "sequel". Both "prequel of A" and "sequel of A" imply "published later than A but set in the same universe", with "pre" and "se(q)" referring to the timelines, we can factor out "quel" to mean just that. I guess "Back to the future III" would be neither a sequel not a prequel, but definitely a quel.
- halgir 4y agoThanks for sharing, I liked this one. Here's my favorite video game related creepypasta, also about a mod: https://creepypasta.fandom.com/wiki/Pok%C3%A9mon_Black https://creepypasta.fandom.com/wiki/Pok%C3%A9mon_Black
- masklinn 4y ago> Things were a bit rough around the edges back then, and strange things happened: TBF the game engine was pretty rough (as most Bethesda games are), it has a pretty creepy vibe in the first place (dwemer spider bots <3) and some banger bugs e.g. sometimes you’d hit a house entrance just the wrong way and fall under the world.
- spijdar 4y agoPretty much every (PC/console) Bethesda game since Morrowind has been a derivative of the Morrowind code. It'd be a little unfair to say it's the same game engine, since they've clearly added lots of wizzbang features with each big title that must be huge diffs in the code, but I do find it charming in a weird way how the overlap shines through every so often.
- mbg721 4y agoAnd here I thought hundreds of cheese wheels rolling down a staircase was strange.
- butz 4y agoMorrowind in DOSBox? Now that's the real creepy-pasta right here.