3 ms·
There was nothing quite like Quake 3 in 800x600 @ 120hz. The smoothness and incredibly low input lag. I maintain that it was better, in many ways, than my curre
by beebeepka 4y ago
There was nothing quite like Quake 3 in 800x600 @ 120hz. The smoothness and incredibly low input lag. I maintain that it was better, in many ways, than my current position 1440p @ 180hz setup.
Sadly, UT99 was capped at 85 or 90 hz. It was very noticeable, especially at the time when my body was still young. I am still twitchy but not even close to what I could pull off 20 years ago.
Mid 2000s to early 2010 were tough for monitor enthusiasts. LCDs were total crap and the vast, vast majority of gamers, let alone regular consumers, couldn't even wrap their heads around the whole FPS / Hz thing.
The stupid 3d TV push didn't help much either because the masses were convinced all these TVs could do 100/200/400 etc. refresh rates even though the hdmi input was capped at 60 hz. Scary times
- ChuckNorris89 4y ago>Sadly, UT99 was capped at 85 or 90 hz. Such were the days when videogame engines tied the physics to the framerate, as having too many FPS would basically ruin the game. Just ask present day Bethesda :D