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Vonnegut wrote some about the effect of recording technology & mass media on the value of individual artistic talent—in short, that it all but obliterated both
by yamtaddle 4y ago
Vonnegut wrote some about the effect of recording technology & mass media on the value of individual artistic talent—in short, that it all but obliterated both the monetary and, perhaps more importantly, social value of all but (literally) world-class skill. Fewer sing-alongs around the piano at home. No more small-time performance troupes (say, vaudevillians) making enough money to get by. That uncle who's an amazing story-teller just can't compete with radio programs, so the social value of that skill plummets, and it's like that for every medium that puts the ordinary in competition, if you will, with not just the world's most talented people, but, as fields advance, with entire teams dedicated to making those already-top-notch folks seem better-than-human.
The benefits of this are clear, but the problem is that artistic expression and being able to receive small-scale rewards and genuine encouragement—at least in one's family or social circle—for even minor talent seem to be very healthy and fulfilling things for people to do. Taking that away came at an ongoing cost that none of the beneficiaries of that change had to pay. A kind of social negative externality.
Relatedly, consider the sections of Graeber's Bullshit Jobs where he treats of the sort of work people tend to find fulfilling or are otherwise proud to do, or are very interested in doing (sometimes to the point that supply of eager workers badly exceeds demand and pay is through the floor, as in e.g. most roles related to writing or publishing). What kind of work is it? Mainly plainly pro-social work (to take one of Graeber's examples, the disaster-relief side of what the US military does, which is by no coincidence often heavily featured in their recruiting advertising; or teaching, for another one) or: creative, artistic work.
Graeber notes an apparent trend whereby these jobs tend to pay pretty poorly either due to the aforementioned over-supply of interested workers, or because there's some societal expectation that you ought to just be glad to have a job that's obviously-good and accept the sacrifice of poor pay, and that you must be bad at it or otherwise unsuited if you want to make actual money doing it (teaching's a major case of the latter—I've seen that "if you care about being paid well you must be a bad teacher" POV, and the related "if we raised teacher pay it'd result in worse teachers", advanced on this very site, more than once—it's super-common).
People really, really want plainly-good and/or creative jobs, but those don't pay worth a damn unless you're at the tip-top, either of talent level, or of some organization. This seems like another blow to the creative category of desirable jobs, at least.
My point is: I wonder and worry about the effect this latest wave of AI art (in a broad sense—music and writing, too) generation is going to have on already-endangered basic human needs to feel useful and wanted, and to act creatively and be appreciated for it by those they're close to. There's already a gulf between the among-the-best-in-the-world art we actually enjoy and, should our friends present their creations, how we "enjoy" those these days, with the latter being much closer to how a parent enjoys their child's art, and everyone involved knows it. Used to be, hobby-level artistic talent and effort was useful and valuable to others in one's life. Now, that stuff's just for yourself, and others indulge you, at best.
Why, with this tech, you can't even get by doing very-custom art, such that the customization, rather than the already-devalued-to-almost-nothing skill itself, is what delivers the value. Now the customization is practically free, too, and most anyone can do it.
Getting real last-nail-in-the-coffin vibes from all this. I'm sure it'll enable some cool things, but I can't help but think we're exchanging some novelty and a certain kind of improved productivity, for the loss of the last shreds of a fundamental part of our humanity. I wonder if we'd do this (among other things) if we could charge the various players a fair value for harm to social and psychological well-being that happens as a side-effect of their "disruption"—alas, that pool's a free-for-all to piss in all one likes, in the name of profit (see also: advertising)
- neonnoodle 4y agoThis traditional and digital artist agrees with you on all counts. Bad Things are happening.
- obiefernandez 4y ago> genuine encouragement—at least in one's family or social circle—for even minor talent seem to be very healthy and fulfilling things for people to do I've been blowing minds amongst friends and family for over a week now with my Midjourney creations. Just saying.
- yamtaddle 4y agoI don't think that effect will persist, and before long it'll be about as impressive as using a "meme generator" site. Already heading that way in some settings, as far as I can tell.
- epups 4y agoI found your post very compelling, but ultimately I disagree strongly. Vonnegut's assessment rings true, however the only reason I even heard of him - now one of my favorite authors - is because of the internet. I'm sure he's a much better storyteller than my uncle, but guess what, I can tell stories and thoughts from Vonnegut to all my friends, and that gives me joy. We can comment on movies and games that took enormous teams millions of dollars to make. I can go and be part of that creation under many different roles, even as a reviewer on Youtube. I think many more people have hobbies and produce art now than ever before, and this was enabled mostly by technology. I feel that this apocalyptic perspective is just us older folks trying to grasp how we would do things we like under different conditions. Kids will find a way to make a career using these models, and maybe now some not-so-skilled but extremely smart person can finally show us their creations in a meaningful way. And for me personally, I find extreme beauty in these technologies. A fundamental part of our humanity, artistic expression, and we can manipulate it like this? Another unique human trait, language, how enormously fortunate I am to see another part of that puzzle being worked out and reduced to math.