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Making artists hyper productive will cheapen even further their output. If one artist can do the work that you are currently paying 8 to do, you only need to pa
by protonbob 4y ago
Making artists hyper productive will cheapen even further their output. If one artist can do the work that you are currently paying 8 to do, you only need to pay one artist that can wrangle these tools.
I would agree that this is like 20th century mass production. To be clear, I don't necessarily think that mass production is a good thing either. In fact, it has been probably the most detrimental thing to our environment that humans have ever done.
- skydhash 4y agoThey cheapen the entry fees for learning, but the expectation will keep getting higher. It's like games where, even for indies, they won't accept N64 quality these days. Text to speech is quite good now, but people prefer real narrators. Everyone can create music with a cheap laptop and some midi keyboards, but only those really talented will make it.
- Retric 4y agoSome very popular games are much less polished than N64/SNES quality. Mobile, Indy, and Retro are all very popular, just look at what people are playing on Twitch.
- tshaddox 4y ago> If one artist can do the work that you are currently paying 8 to do, you only need to pay one artist that can wrangle these tools. And maybe the number of places paying for art will grow by a factor of 8.
- boppo1 4y agoI thought Teddy K was dead. Maybe you're a bot trained on his works.
- namose 4y agoMaybe, but it hasn’t worked that way for software. I think people might see the opportunity to inject bespoke art in a lot of places it wasn’t previously. College students who could only afford movie posters previously will have art commissioned, every building will have a mural, etc etc.
- dweekly 4y agoOne of the many things that I loved about Lisbon was that art was hilariously pervasive. It felt like every vertical space was filled with beautiful and original art. The whole city was a gallery. It would be wonderful to see that in more places.