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Be aware, the code is not framerate independent. Maybe that was intentional? Put up a PR to make it framerate independent but also just wanted to pass it on, if
by greggman3 4y ago
Be aware, the code is not framerate independent. Maybe that was intentional? Put up a PR to make it framerate independent but also just wanted to pass it on, if you have code using requestAnimationFrame and you want your effects/animations to run at the same speed across browsers you need to compute a deltaTime between frames and use that to calculation your animations. Otherwise, people on different devices will get different effects/experiences.
In this case I'm on a M1 Mac and Chrome runs requestAnimationFrame at 120fps, at least on the built in display (external displays get whatever they're set to. I have one at 60 and one at 72)
- deleted 4y ago[deleted]