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I think a lot of the UX paradigms of Discord were built back when users' first experience was most likely a small server of friends or small communities with on
by enragedcacti 4y ago
I think a lot of the UX paradigms of Discord were built back when users' first experience was most likely a small server of friends or small communities with only single or double-digit active users at a time. Early on you might join a streamer's server with a lot of users but if you are watching Twitch you probably already had experience with Discord anyway. Once you are comfortable with the interface in a simple, low volume server the big servers are less disorienting.
Now with Discord serving as the platform for massive communities and interest groups outside of gaming a lot of people will have their first experience be a clusterfuck server with dozens each of channels, roles, voice channels, rules, emotes, etc.
I'm not sure what the solution is but I think that's how we got here.
- Gigachad 4y agoI don't feel it's that much of an issue. I hardly have any idea what roles do, channels remind me of IRC except they are grouped by ownership rather than literal servers with independent channel mods. I just ignore all the power user tools and the stuff I need seems pretty well exposed. When I start a game, a little thing comes up asking if I want to stream it, etc. It all just seems to do what I want while ignoring everything else.