2 ms·
The chart says there is a total latency on PC of 80ms. It's unplayable. 80ms is actual garbage. Comparing it to console works because consoles typically are gar
by dbttdft 4y ago
The chart says there is a total latency on PC of 80ms. It's unplayable. 80ms is actual garbage. Comparing it to console works because consoles typically are garbage these days. FPS/TPS on console sucks. Yes, Geforce Now may be comparable to a console, because you're just running the PC version of the game remotely, and the PC version of games typically probably have less lag due to consoles sucking. Of course, Geforce Now is still back to the 80ms a console might get, that's still terrible.
> Like think about it, if you're comparing 16.6ms to 100+ then the game would be running at like 1fps and is completely useless.
Not how it works, you could have 2000ms of lag and still have a completely smooth game running at 500fps. But why are we talking about smoothness all of a sudden?
That youtube review is clickbait and bikesheds on some stupid detail like tree rendering distance on some certain scene. I don't think it even talked about input lag. He did state that cloud gaming being bad is a misconception because he feels like it's good, though. Also Genshin Impact is a laggy game. I have played it on a PC, and it's framelocked way down to 60FPS, and so it only uses a small fraction of CPU/GPU, and it's still so laggy you can't even aim right with the mouse with an aiming weapon like the longbow. Just moving around is tedious, which indeeds gives me that post 2000s console feel. The game with vsync off plays far worse than a misconfigured system. Even any FPS like UT or Quake with vsync on feel more responsive than Genshin Impact.