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Sure. Different GPU setups have different performance characteristics (e.g. tiled vs non-tiled architectures), different sets of supported extensions, and diffe
by quotemstr 4y ago
Sure. Different GPU setups have different performance characteristics (e.g. tiled vs non-tiled architectures), different sets of supported extensions, and differently intriguing and exciting bugs --- but isn't it still better that, at a basic level, that we talk to them over a common set of APIs (DirectX, OpenGL, and now Vulkan) instead of having vendor- or use-case-specific whole API surfaces?
- pjmlp 4y agoNot really, because the amount of workarounds, and extension loading, tends to increase to the point that the multiple code paths are hardly any different from having a plugin architecture, and slowly one gets a middleware engine that only uses "one" API.