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I appreciate your thoughts. I do suspect that I speak for the majority of artists and designers on this one, based on the conversations I've had with them on th
by troad 4y ago
I appreciate your thoughts. I do suspect that I speak for the majority of artists and designers on this one, based on the conversations I've had with them on this and the very low popularity of GIMP in those worlds. (I'm coming from a game dev angle, for context, so I interact with artists fairly regularly. I'm also married to one!) But I certainly appreciate that GIMP may be useful for you, and I wouldn't wish to deny you use of that tool.
I love Krita; it's my graphics suite of choice for many tasks. But I can't help but think that if GIMP hadn't been so resistant to input from artists and designers, Krita wouldn't need to exist at all. It is a tool born of the lucky fact that someone wasn't satisfied with GIMP and had the technical skills to do something about it.
With respect to your comment about innovation, I'd be more inclined to agree if, y'know, GIMP had actually done any of that. GIMP is not innovative, nor competitive, and is unable to facilitate even fairly basic tasks for contemporary artists and designers like working with CMYK images. The existence of "good-enough" GIMP is a hindrance to innovation in this space.
- zeruch 4y ago"if GIMP hadn't been so resistant to input from artists and designers, Krita wouldn't need to exist at all" Thats not far off at all actually.
- zeruch 4y ago...and I guess I should add, I still use Krita as a result of the continued overall baffle-crash of GIMPs UI and general behavior, regardless of the fact that GIMP does have a great feature-set in the abstract.