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I wholeheartedly disagree with the sentiment in your comment. Just because you, or a certain group of people don't like it, doesn't mean it's a bad tool. It may
by mid-kid 4y ago
I wholeheartedly disagree with the sentiment in your comment. Just because you, or a certain group of people don't like it, doesn't mean it's a bad tool. It may not serve for everyone, but for those for which it does, it works, and it does so well. Also, acting like photoshop is the be-all end-all of photo editing pushes the idea that you must be just like photoshop to even compete, which is actively harmful as it prevents people from innovating, and puts pressure on anyone thinking of even attempting such a daunting task.
Furthermore, even if I were to agree, your argument completely falls apart with the existence of Krita. Writing software like this is hard and time-consuming, which is the primary reason we haven't seen more projects of this scale, as there's been various smaller-scale tools over the years, like Pinta.
- troad 4y agoI appreciate your thoughts. I do suspect that I speak for the majority of artists and designers on this one, based on the conversations I've had with them on this and the very low popularity of GIMP in those worlds. (I'm coming from a game dev angle, for context, so I interact with artists fairly regularly. I'm also married to one!) But I certainly appreciate that GIMP may be useful for you, and I wouldn't wish to deny you use of that tool. I love Krita; it's my graphics suite of choice for many tasks. But I can't help but think that if GIMP hadn't been so resistant to input from artists and designers, Krita wouldn't need to exist at all. It is a tool born of the lucky fact that someone wasn't satisfied with GIMP and had the technical skills to do something about it. With respect to your comment about innovation, I'd be more inclined to agree if, y'know, GIMP had actually done any of that. GIMP is not innovative, nor competitive, and is unable to facilitate even fairly basic tasks for contemporary artists and designers like working with CMYK images. The existence of "good-enough" GIMP is a hindrance to innovation in this space.
- zeruch 4y ago"if GIMP hadn't been so resistant to input from artists and designers, Krita wouldn't need to exist at all" Thats not far off at all actually.
- zeruch 4y ago...and I guess I should add, I still use Krita as a result of the continued overall baffle-crash of GIMPs UI and general behavior, regardless of the fact that GIMP does have a great feature-set in the abstract.
- wowokay 4y agoYour second sentence doesn’t make sense because their post presented a lot of good points that move the argument past a “I don’t like it so it’s bad” argument. To knock it up another notch those same points could be applied to Linux over Windows. Market (user) adoption is the only real metric to measure against. The argument I submit is that a tool like Gimp can’t be considered better if it can’t claim the market to prove it, if it was fundamentally better at its core adoption would pass the non open source leader.
- mid-kid 4y agoThere couldn't be a wrose metric for quality than market share, because it involves many different aspects of marketing and social dynamics, as well as the context of the time in which it was created. You don't need to look further than Internet Explorer for this, or in the programming world, JavaScript. Also the parent comment didn't present any points.