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Most of this is just down to GIMP being an almost entirely destructive editor, and destructive editing just never was any good at respecting the user's time and
by formerly_proven 4y ago
Most of this is just down to GIMP being an almost entirely destructive editor, and destructive editing just never was any good at respecting the user's time and effort. The only reason to implement destructive editing in the past has been limited computer resources, not because it's actually a good paradigm in virtually any way.
- prokoudine 4y agoI don't think it was due to limited resources. GIMP development started in 1995. First version of Adobe Photoshop with adjustment layers was released a year later, in 1996. The notion just wasn't there.
- gilrain 4y agoAnd the notion remained absent for close to 20 years and counting, huh?
- prokoudine 4y agoI'm not sure what you are implying or how we got from "why it was originally designed that way" to "still not available". If you still want talking about notions and time, GEGL as the non-destructive backend for GIMP was started by Rhythm&Hues developers in early 2000. We could have a long conversation about priorities and availability of developers and refactoring and all the reasons resulting in non-destructive editing not yet available, if you like.