4 ms·
One of my guesses as outsider to both 2d and 3d software industries. Is lifetime of the projects created in each software and the workflows around it. With Gimp
by Karliss 4y ago
One of my guesses as outsider to both 2d and 3d software industries. Is lifetime of the projects created in each software and the workflows around it. With Gimp/Photoshop the drawing will be usually done by one person and once it's done it's mostly done. With 3d software used for games and animations and movies projects are much bigger, made by teams of many people, projects lasting up to few years. Art pipelines and processes get built around the tools, which might be at least partially reused across the projects within same studio. It's less unusual to have inhouse software developers for creating specialized addons and tools.
With that in mind seems believable that companies where long term impact of investing in tools is clearer are more likely to consider investing in open source tools for the sake of long term benefits. In comparison with 2d drawing industry where investment in tooling is mostly limited to skill and experience of individual persons working with specific software.
There is also fact that final output of 2d drawing software is plain image which have relatively simple widely used standard formats (for practical reasons the Photoshop files are still commonly exchanged but sooner or later result is treated as plain image). With 3D software the complexity of output and integration with other software is much bigger. This encourages other big software companies to invest in Blender for the sake of better integration with their tools. Unity, Unreal consuming 3d models produced in blender, there is interest for both good workflow and integration, as well general accessibility to tools required during game development because more game developers means more potential game developers buying their software. Nvidia and AMD interested in better support for their hardware, so that end users are more likely to buy it.