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Indeed, I shipped several desktop apps that were in the low millions SLOC. Looking at some recent private hobby apps, I've consistently approached 100k. The SLO
by xyzzy_plugh 4y ago
Indeed, I shipped several desktop apps that were in the low millions SLOC. Looking at some recent private hobby apps, I've consistently approached 100k. The SLOC here is less important than the size of the target audience (and metrics like retention).
- JustLurking2022 4y agoThis sounds like a ton of templated or auto-generated code. For any well tested, human written code 100k would be a huge undertaking. As a reference point of reference, CryEngine2 checks in at 1M lines of code and undoubtedly had a large team of developers working on it full time.
- hermitcrab 4y ago>For any well tested, human written code 100k would be a huge undertaking. It does take a long time for 1 person to write 100k of non-auto generated, tested, documented code. Especially multi platform. But it is definitely doable. I've done it.
- dvfjsdhgfv 4y agoIt depends a lot on the language. 1k in C is almost nothing, one evening. On the other hand, I usually need a whole week to reach 1k in Python. In both cases I mean well thought-out code without using any code generation tools.