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>Everything you do is ultimately pointless. You've got a good point there. In the science laboratory, some people spend all their time doing experiments, and
by fuzzfactor 4y ago
>Everything you do is ultimately pointless.
You've got a good point there.
In the science laboratory, some people spend all their time doing experiments, and most of the time they don't invent anything.
Occasionally when they do, it is still very unlikely to be deployed since this would cost even more money, most of which in non-allocatable. Most inventions may never be financially viable anyway, as we know.
Once in a while something really worthwhile develops fully in spite of all the odds.
Now if you consider anything that never leaves the lab as pointless, it follows that you're going to need to be comfortable doing lots more pointless stuff, or even stuff that turns out to appear "pointless" in hindsight after you've moved on. Otherwise you're not going to get as much of the good progress you could appreciate most.
So I wouldn't worry.
People probably play the games where they have gotten better familiarity as you go along, and move to deeper levels of performance.
Some games you may even have a kind of unfair advantage, whether it's with the game itself or in comparison to other players or perhaps competitors.
These same strategies & tactics can be applied to the same hardware in the pursuit of things like computer science or software engineering, and the challenges as you move to more accomplished levels may have some similarities.
I started with the first Atari computer model that was more than just a gaming machine. There was a full hardware keyboard and they had the BASIC programming language in the same kind of advanced game cartridge that the compatible games used. It would handle 4 joysticks or trackballs.
It was really cut-and-dried when it came to dividing my time between these cartridges, the BASIC was like having a PC before the "IBM PC" was released, so there were really more levels than all of my games combined.
I felt obligated to do some programming to make the hardware do what I wanted, I had to get reference books for complete documentation and it could sometimes take 14 hours to accomplish moving to a new level too.
It was so straightforward to just put in a game cartridge to play for a bit, then plug in BASIC and go back to programming.
Even before Facebook, I considered "social media" well covered by those other than myself. I may put just as much time into personal interaction anyway, but I have always found live action more rewarding. But I'm old fashioned and it's familiar to be satisfied keeping up with far fewer people than if you push all options to the max.
The time I don't spend on my phone, I could start a million-dollar business.
Everybody's on Facebook anyway, if anything important comes up, I'll find out about it first hand.
Not as astute as the good old Yogi Berra saying: "Nobody goes there any more, it's too crowded!".