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Agree in principle, though taking the human (i.e. teacher) out of the loop is a very dangerous proposition (consider the current wave of book-banning in Texas).
by askvictor 4y ago
Agree in principle, though taking the human (i.e. teacher) out of the loop is a very dangerous proposition (consider the current wave of book-banning in Texas).
At one level, even the idea of studying computer games as literary texts is quite tricky, as they tend to be expensive, require expensive hardware, require teachers to have played them (would you expect a teacher to teach a book/film without having read/watched it?), and everyone's experience of it diverges.
At the other end, the idea of a massive game (like the "Young Lady's Illustrated Primer" from "The Diamond Age" where you learn everything as you explore the game world sounds very appealing, but is a massive undertaking even for a game company (you're talking about codify most of the curriculum), so would need massive state funding. Parents tend to want things done at school as they had to do them at school (even if those were crap), so you'd struggle to find schools actually willing to take this on board (and that's before the resistance you'd get from teachers).