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I pitched such a thing to a department of education grant program and got rejected. I called it the Meta Educational Environment for Simulation and Gaming (MEES
by arminiusreturns 4y ago
I pitched such a thing to a department of education grant program and got rejected. I called it the Meta Educational Environment for Simulation and Gaming (MEESG) (long before FB thought about turning into Meta). The pitch was to create a core open source platform for which subject matter experts could create their own specialized training packages, tied in with a web interface for teachers/students to track progress, gamifying the educational process, which was the key to engaging the students (feedback on progress).
Oh well, I still like the idea though. One of the biggest benefits was that certain trainings are either very expensive just due to materials, etc, or are very dangerous (high-voltage electrician stuff for example), and doing it virtually would have a much lower risk and cost less.
- gault8121 4y agoThat's basically what I am doing with Quill.org (I'm the founder / executive director). Quill is a platform for learning tools and games - we support six web applications that plug into a common, open source platform where teachers can assign activities to students and monitor results. At the moment, our applications are all focused on literacy, and they are more "tool-like" than "game-like". However, we use AI to assess writing, and the AI creates a game-like experience of writing different responses and getting different pieces of feedback (somewhat like a MUD RPG). We're creating the applications in-house now, and the API is not public, but the hope is to open it up in the future to allow others to launch tools and game on our platform. Quill is now serving more than six million students across the United States, about 12% of all K-12 students.