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Also worth noting that you can write Godot native plugins (I don't think that's the correct terminology - forgive me, I'm not a Godot developer) with Rust, and
by maxbond 4y ago
Also worth noting that you can write Godot native plugins (I don't think that's the correct terminology - forgive me, I'm not a Godot developer) with Rust, and wire them up with GDScript. This seems super promising to me as far as Rust in game dev.
https://godot-rust.github.io/ https://godot-rust.github.io/