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I find it interesting that one of the go to "let's learn Rust" books (Hand on Rust) is cantered around building a rogue like game. I feel like this will have a
by kriro 4y ago
I find it interesting that one of the go to "let's learn Rust" books (Hand on Rust) is cantered around building a rogue like game. I feel like this will have a subtle but noticable (long tail) impact because many people who start learning Rust will do so on gamedev examples. The next logical step for a couple of them will be "all right now I'll build my own cool game". Maybe it'll be a tiny fraction but I feel there will be more good people moving into the Rust-Gamedev area than if that book was about building a web server.