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Show HN: I released an indie racing game (single dev)
It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before.
It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music.
Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility.
I also like working on Steam as distribution system. It is not exactly easy for a newcomer, but once you know your way around it has many nice features and it is easy to upload your builds.
Let's see how well this game does, I am excited to either improving it or jumping to a new gamedev project :)
- butz 4y agoTell us more, what engine did you use, what technical challenges did you had to overcome? Nice to see a single indie developer even shipping native version for Linux.
- capableweb 4y agoI'm not the developer, but by the looks of it (and how the physics is in the trailer), I'm 99% sure that's made with Unity.
- _xequ 4y agoThat's correct. I decided to go with Unity, because there are more learning materials available than any other game dev engine e.g. Unreal
- _xequ 4y agoHey good questions, I updated the post. Shipping for linux via Unity and Steam is surprisingly simple.
- prmoustache 4y agoReminds me a bit about the screamer serie.
- _xequ 4y agoWhat is sscreamer serie? Google search does not help :D
- capableweb 4y agoScreamer, PC game from 1995: https://en.wikipedia.org/wiki/Screamer_(video_game) https://en.wikipedia.org/wiki/Screamer_(video_game)
- lern_too_spel 4y agoLooks similar to Horizon Chase Turbo, which Epic gave away a few months back. https://store.epicgames.com/en-US/p/horizon-chase-turbo https://store.epicgames.com/en-US/p/horizon-chase-turbo