2 ms·
I'm not an expert on the law on this subject (or any subject lol), but I wonder how much a strict definition of the word "monopoly" actually matters? I would as
by bogwog 4y ago
I'm not an expert on the law on this subject (or any subject lol), but I wonder how much a strict definition of the word "monopoly" actually matters? I would assume that the important thing is for the FTC to take action against businesses/practices that harm consumers, rather than focusing on the narrow definition of a single word.
Also, where did you get that definition of "monopoly" you quoted? There are a lot of definitions of that word flying around the internet, so I'm curious if you got that from like the FTC's website or something? I'm wondering because back when antitrust law was created, the issue at the time was railroad companies monopolizing transportation; however, what you're saying about indie games could also be said about transport: trains are not a monopoly, and they never could be as long as horses still exist!
> As long as games, as a commodity, can be created out of "thin air" (code)
Games are not created out of "thin air", they're created through very expensive labor, which is not only programming.