6 ms·
> simply add 128 (or however much—depending on the sizes at hand) to each of your inputs before comparing On many CPUs, bitwise XOR is slightly more efficient
by Const-me 4y ago
> simply add 128 (or however much—depending on the sizes at hand) to each of your inputs before comparing
On many CPUs, bitwise XOR is slightly more efficient than addition. But you still need the magic number.
> and you are in a hostile environment, you will have to figure out how to load up a vector of 128s, which costs cycles
That particular vector can be generated with 2 instructions without RAM access, pcmpeqd to generate a vector with all bits set, and psllw/pslld for shifts.
Modern compilers support LTCG/LTO which optimizes code across translation units.
If you have a loop comparing these vectors, the magic vector is likely to be created outside, and kept in a register.
> To avoid this, use min
Yeah, but if you need to compare for a < b as opposed to a <= b, you gonna need couple more instructions.
> if anyone working on superoptimisation has caught these?
Page #17 there: http://const.me/articles/simd/simd.pdf http://const.me/articles/simd/simd.pdf
- vardump 4y ago> On many CPUs, bitwise XOR is slightly more efficient than addition. That's pretty interesting, any examples of CPUs (or microcontrollers) where this happens?
- Const-me 4y agoAn example is AMD Zen 2. The latency of both vpaddd and vpxor is 1 cycle, but throughput is different, 0.33 versus 0.25 cycles. BTW, Zen 2 CPUs are used in both Xbox S/X, and PS5.
- vardump 4y agoThat's pretty interesting. So AMD has split traditional ALU to different execution units? I mean, usually same ALU(s) that got an adder has also logical ops.
- Const-me 4y agoZen 2 cores have 4 execution units which run arithmetical and logical SIMD instructions: https://en.wikichip.org/wiki/amd/microarchitectures/zen_2#Floating_Point_Unit https://en.wikichip.org/wiki/amd/microarchitectures/zen_2#Fl... Apparently 3 out of 4 units can add integers, but all 4 of them can do bitwise operations. Despite the ISA defines multiple equivalent bitwise instructions like pand / andps / andpd, apparently modern AMD CPUs don’t have a bypass delay so these instructions are 100% equivalent on these CPUs. And with some luck (when not bottlenecked on instruction fetch, decode, or other place in the pipeline) each Zen2 core can run 4 of them every cycle.
- sylware 4y agoYep, some constants are better to be generated than loaded, see the docs from Mr. Agner. On a more global scale, all assembly "optimisations"/tricks are hidden deep into compilers, which are reasonably "transparent" to their devs only, that due to their abysmal complexity and size. We would need some sort of online library for those assembly (boolean/branchless calculus...) tricks. A job for wikipedia? Maybe linked to the maths/boolean calculus?
- Const-me 4y agoI think the compiler tricks are reasonably transparent to any developer who knows both C and assembly, thanks to godbolt.org. Couple times I even back-ported these tricks from clang-generated assembly back into C++ intrinsics.
- sylware 4y agogodbolt is not really noscript/basic (x)html friendly... or I missed such www portal.
- pjungwir 4y agoIf you're interested in this, Hacker's Delight has several hundreds of pages of these tricks. The book picks up from a 1972 MIT memo called HAKMEM. For a database/web guy like me, reading it is just recreational, but that's probably true for most people here. I'm currently about halfway through one hundred pages on how to divide. :-)
- Const-me 4y agoI sometimes write optimized low-level code, but many of these books, and internet articles, are rather old. CPU architectures have converted to just two, AMD64 and ARM64. They have tons of useful instructions like sign extension and integer division. They also have less trivial instructions equivalent to some of these tricks, only faster. Couple examples. To turn off the rightmost 1-bit in a word, on AMD64 there’s BLSR instruction from BMI1 set. ARM CPUs have a fast instruction to reverse bits. AMD64 do not, but they have a fast instruction to flip order of bytes allowing to reverse these bits faster than what’s in that book. These tricks are only useful very rarely. For instance, SIMD instructions can’t divide vectors of integers. Some older GPUs can’t divide FP64 numbers but most of them can multiply FP64, and all of them can divide FP32. For these exotic use cases, these tricks are still relevant.
- anonymoushn 4y ago> Yeah, but if you need to compare for a < b as opposed to a <= b, you gonna need couple more instructions. In general yes. Depending on your use for the mask, it might be fine to compute !(a < b) == (b <= a) and use the mask with andnot.
- moonchild 4y ago> if you need to compare for a < b as opposed to a <= b, you gonna need couple more instructions Depends on what you are doing--you may not need to spend any extra ops at all. For instance, if you are blending then you can compute a >= b and commute the blend arguments. If you are branching, then you pick the complementary flag to branch on. Etc.