5 ms·
In most cases, not. Where there is a legitimate reason to share, share. Without, it is just sloppiness.
by ncmncm 4y ago
In most cases, not. Where there is a legitimate reason to share, share. Without, it is just sloppiness.
- a_t48 4y agoIn the context of a game engine, I mean. You may be sharing a model or texture between multiple entities, and want to know when it’s no longer in use.
- ncmncm 4y agoEven there, something higher up the stack probably knows too, and is in a better position to choose a good time to dispose of it.