4 ms·
Interesting choice with SFML. Always curious to see what people choose for graphics when it comes to C++. I tried a simple game with that which worked alright,
by tejohnso 4y ago
Interesting choice with SFML. Always curious to see what people choose for graphics when it comes to C++. I tried a simple game with that which worked alright, but then I wanted to port to Android and things didn't go very well. I switch to SDL2, where there's more official support for Android, but it's still not ... let's say ... enjoyable. Probably because I'm going against the Android grain in trying to avoid android-studio and gradle. I didn't need those for Windows64, Linux64, ARM, and I'd rather keep the same CMAKE, gui-free dev env for Android as well.
- thn-gap 4y agoSFML can export to Android, but to me the biggest drawback is lack of Web export. In the current gamedev scene, web export is super popular for tiny games (specially for game jams, where it's just more convenience and also secure to share and try other games). In today's world where so many tools offer web export (from libs to frameworks to engines), I can't justify learning a tool that doesn't support it.
- camel-cdr 4y agoCheck out raylib
- tejohnso 4y agoWhat a great library! Thanks! This should be a lot more popular.