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Godot’s visual scripting was very much an afterthought anyway. It was an alternative syntax for GDScript really, rather than something designed with a use case
by dkersten 4y ago
Godot’s visual scripting was very much an afterthought anyway. It was an alternative syntax for GDScript really, rather than something designed with a use case in mind. Visual scripting can be great, if it’s specifically designed to tackle certain tasks (eg why visual shaders tend to work great, or high level visual scripting). As an alternative to textual syntax, it’s not very good.