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Interesting! This makes sense to me. I'm new to physics engines—I just started figuring out how to upgrade my simple grid cellular automata engine to a 2D engi
by breck 4y ago
Interesting! This makes sense to me.
I'm new to physics engines—I just started figuring out how to upgrade my simple grid cellular automata engine to a 2D engine for my toy sim tool (https://github.com/breck7/simoji https://github.com/breck7/simoji) —and have been surprised by existing implementations, because it just seems not how the universe actually computes. I had not seen PBD before and it seems to be a closer model.
- naillo 4y agoYou should check out taichi: https://github.com/taichi-dev/taichi https://github.com/taichi-dev/taichi They have a ton of great demos for doing physics but check out this example in particular for something related to your project: https://github.com/taichi-dev/quantaichi#game-of-life-gol https://github.com/taichi-dev/quantaichi#game-of-life-gol. (Taichi also makes it super easy to write things for the GPU and the kernels are differentiable :).)