4 ms·
It's a dead end for serious branching logic, which most game logic will collide with on the cpu. Nodes are great for parallel work on the gpu, shaders, animati
by barrysteve 4y ago
It's a dead end for serious branching logic, which most game logic will collide with on the cpu.
Nodes are great for parallel work on the gpu, shaders, animations, ect which is why you see it primarily in artistic tools.
This is treated like it is more controversial than it is, people who've tried to do real branching logic on blueprints/visual code have seen it die.