3 ms·
> As a long-time Unity user increasingly interested in alternatives, I find the choice of a non-standard language to be very offputting, moreso than the thought
by indymike 4y ago
> As a long-time Unity user increasingly interested in alternatives, I find the choice of a non-standard language to be very offputting, moreso than the thought of returning to the pain of C++ to work with UE.
As a professional developer, yes, I love seeing popular languages I know. When you build a product that includes a programming language, you find out maintaining and expanding the language is a herculean effort, and so I can understand from just the financial perspective why Unity switched to C#.
As a Dad, what the OP was saying is right - Godot's language, while non-standard is much more approachable for a child than C++ (or most other popular general purpose languages).