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I think a lot of people assume that they won't like a custom language (I did too) but the reality is when you start using GDScript it just isn't such an issue.
by mangecoeur 4y ago
I think a lot of people assume that they won't like a custom language (I did too) but the reality is when you start using GDScript it just isn't such an issue.
One of the huge advantages of GDScript is how deeply in integrates with the engine and handles high level concepts, coupled with the node system you don't need to write that much code. Plus its a simple language (there's no need for 'javascript - the good parts' for gdscript).
The godot approach with GDScript and C++ is very much like Python and C++ - write in the high level scripting language and build C++ components when you need more complexity and performance. The scripting language becomes the user interface of the low level parts.