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The sort of graph based editing they used sucks for coding anything beyond a pile of data transformations (which is why it works well in Enso or for Blender pip
by sirwhinesalot 4y ago
The sort of graph based editing they used sucks for coding anything beyond a pile of data transformations (which is why it works well in Enso or for Blender pipelines).
If they want visual editing they should look into old Game Maker or Construct 3 for how to do newbie friendly visual scripting.
- prox 4y agoThat’s why it wise to put it into a GDExtension, maybe one day we will see some experiments with some drag and drop functionality. Although for me the scenetree is already visual enough.
- sirwhinesalot 4y agoI agree, GDScript is pretty darn good, all the visual editing facilities (besides the scripting) are great, so the loss of visual scripting is not a major one. Let us see what the community comes up with!