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Just wondering do we have similar books for more modern games that more or less focuses on the technical/design details? By saying "modern" I mean games in the
by hnthrowaway0328 4y ago
Just wondering do we have similar books for more modern games that more or less focuses on the technical/design details? By saying "modern" I mean games in the 90s and beyond.
I have already read the following books:
- Masters of Doom
- The three Fabien books (just briefly as I'm not very technical)
- hbn 4y agoAndy Gavin has a fairly extensive series of posts on his blog about the creation of Crash Bandicoot that I quite enjoyed. Goes over the process of even choosing to be on the PlayStation at first (over other systems), the design process, limitations they ran into, and some of the ingenuity put on display to pull off some fairly impressive technical feats. https://all-things-andy-gavin.com/video-games/making-crash/ https://all-things-andy-gavin.com/video-games/making-crash/
- hnthrowaway0328 4y agoThanks! I did read his blogs but forgot to mention in the original post. I must say, I find these "Game dev in restrained env" books/blogs really fun to read!