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for me BGFX has become the API since I'm basically tired of wrassling how fragmented graphics programming seems to be. I just wish the shader language wasn't se
by boondaburrah 4y ago
for me BGFX has become the API since I'm basically tired of wrassling how fragmented graphics programming seems to be. I just wish the shader language wasn't semi-custom GLSL-with-C-macros so I could use existing tooling for previewing/editing what I'm working on.