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> This is how some graphics engineers, including myself, continue to ship ... The snarky response would be "you're not a graphics engineer if you're still usin
by gernb 4y ago
> This is how some graphics engineers, including myself, continue to ship ...
The snarky response would be "you're not a graphics engineer if you're still using OpenGL" (please laugh at the bad joke)
But seriously, knowing how GPUs actually work, OpenGL is pretty horrible. Full OpenGL has 20 years of cruft hacked and glommed on to it. As someone who's job is to write OpenGL emulation it really needs to die and people need to stop using it.
If you don't care but want cross platform OpenGL ES then use ANGLE, or if you want something more modern that ditches most of that 20years of cruft look into one of the native WebGPU implementations (dawn, wgpu, ...)