3 ms·
I think that still falls under more than "putting a few triangles on the screen". If you're doing anything advanced with OpenGL, yeah, debugging it is a pain a
by Teknoman117 4y ago
I think that still falls under more than "putting a few triangles on the screen".
If you're doing anything advanced with OpenGL, yeah, debugging it is a pain and the statefulness isn't fun. But if all you're doing is trying to put some textured quads (two triangles) on the screen and you're not wrangling multiple framebuffers, there's not much to go wrong.