4 ms·
The main reason is having metals and non-metals in the same texture and you want the blending to look nice. Also consider cases where the material properties ch
by dxuh 4y ago
The main reason is having metals and non-metals in the same texture and you want the blending to look nice. Also consider cases where the material properties change with a higher frequency than the texture resolution can capture (e.g. metal-dust on a dielectric). If you don't blend this in the texture it might produce aliasing. There are also cases where you might want to use a non-binary metalness for dusty metals or rusty metals or painted metals and stuff like that.
Metalness is essentially F0, the base reflectivity of a material (looking straight at it), which can be high for materials with very high indices of refraction, like Diamonds and other gemstones. Afaik Diamond has a metalness of about 0.2.