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That's the problem for me too. This tech is cool for games, stock images etc but for actual art it's pretty meaningless. The artist's experience, biography and
by jmfldn 4y ago
That's the problem for me too. This tech is cool for games, stock images etc but for actual art it's pretty meaningless. The artist's experience, biography and relationship with the world and how that feeds into their work is the WHOLE point for me. I want to engage, via any real artistic product, with a lived human experience. Human consciousness in other words.
To me this technology is very clever but it's meaningless as far as real art goes, or it's a sideshow at best. Perhaps best case, it can augment a human artistic practice.
- visarga 4y agoIt's easy to generate believable backstory. A large LM comes to write the bio of the "artist" and even a few press interviews. If you like you can chat with it, and of course request art to specification. You can even keep it as a digital companion. So you can extend the realism of the game as much as you like.
- Yntec 4y agoOh, nice take! Reminds me of the chess world, long time ago chess entities that could beat any human in the world have existed, people wouldn't play them because losing all the time was boring. But then came the neural network chess engines (powered by the same training technology of text to images generators), which even people enjoyed playing for some time due to novelty and how they learned how to play from scratch (Alpha Zero, Lc0, et al.) In the process to get there, we got networks of all kinds of strengths, you could find one exactly as strong as you, and its mistakes were like the mistakes you would make. And yet, they were missing the "human factor", people would rather play against other humans online, some even willing to pay for accounts in places like playchess and chess.com to play other humans. As the networks became stronger and then stockfish assimilated them to get the best of both worlds with NNUE, nobody cared and there was even an explosion of human vs. human chess (when twitch.tv and youtube stars were playing each other and the audience didn't even care how bad the chess was, it turned out that it held up as a great spectacle despite, or thanks to the stars being novices - and the race to get better at chess.) Now chess bots are just a curiosity and only used by people without online access to other humans, I wonder if it'll be the same for art, and if "show your work" becomes a thing. You can ask an AI to produce a great picture... now try asking it to make a video of you making that art from scratch and the creative process - the whole art section of twitch tv is about the artist's process, and yes, there'S some people that get enough from that to dedicate all their time to their art.
- jmfldn 4y agoGreat example! We want to interact with conscious entities for the obvious reason as well that we want to connect. A machine is a blind, dead entity. There's nothing to connect to. Also, even if the output is far superior to a human in limited domains, eg chess, the way it arrives at these outcomes is sort of banal (if clever). It's not intelligence and its not thinking, I think the 'intelligence' part is a misnomer in AI but perhaps its a semantic argument. To me at least, consciousness is fundamental to our type of animal intelligence. I'm a naturalist through and through, we might even be able to create animal-like intelligence and consciousness one day, but until then at least, interacting with Turing machines is a cold boring experience if you know what is really 'inside'. The line gets blurry when a dead machine one day passes the Turing test, but if I ultimately knew I was interacting with a philosophical zombie, that would kill the appeal quickly.
- soulofmischief 4y agoIs the insinuation that games are not actual art? Don't you feel the perspective of a machine is a thing to also marvel at?