4 ms·
Both. You almost always need both. Clipping deals with geometry that is partially inside the camera. Culling (either for backfaces or entire instances) is a pr
by bob1029 4y ago
Both. You almost always need both.
Clipping deals with geometry that is partially inside the camera. Culling (either for backfaces or entire instances) is a preliminary performance optimization that can be performed in a variety of ways.