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Keep in mind that Mesa actually implements most of OpenGL for you. Its not like you are implementing a whole OpenGL driver from scratch, you are mostly implemen
by phire 4y ago
Keep in mind that Mesa actually implements most of OpenGL for you. Its not like you are implementing a whole OpenGL driver from scratch, you are mostly implementing a hardware abstraction layer.
My understanding is that this hardware abstraction layer for mesa is way easier to implement than a full vulkan driver, especially since the earlier versions of OpenGL only require a small subset of the features that a vulkan driver requires.