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Because Vulkan, despite the mystical reputation it has in gaming circles, actually has fairly low adoption vs OpenGL . Very few applications in the grand schem
by dagmx 4y ago
Because Vulkan, despite the mystical reputation it has in gaming circles, actually has fairly low adoption vs OpenGL .
Very few applications in the grand scheme of things use Vulkan, and a minority of games do.
Therefore the ROI on supporting OpenGL is very high.
- 58028641 4y agoDoesn’t implementing Vulkan give you DirectX with DXVK and VKD3D and OpenGL with Zink for free?
- erichocean 4y agoYes, with appropriate (and reasonably-available) Vulkan extensions.
- Cu3PO42 4y agoOnly if you support all of the necessary Vulkan features and extensions. The article states that getting to that point would be a multi-year full time effort, whereas "only" OpenGL seems to be within grasp for this year. And arguably having a lower OpenGL standard soon is better than OpenGL 4.6 in a few years.