3 ms·
Halo's social features are core to its identity. CE, 2 and 3 were all designed as "an FPS party game". 343 really has no idea what makes Halo Halo. The entir
by rubyist5eva 4y ago
Halo's social features are core to its identity. CE, 2 and 3 were all designed as "an FPS party game". 343 really has no idea what makes Halo Halo. The entire design of Halo Infinite pushes you to NOT play with friends, what a wasted potential. Basically being forced to play solo to progress the battle pass instead of playing with my friends made me drop the game. Not launching with campaign coop was just absolutely boneheaded. Wtf is Microsoft/343 thinking.
At least MCC is good.
- BuyMyBitcoins 4y ago>”Not launching with campaign coop was just absolutely boneheaded. Wtf is Microsoft/343 thinking.” We can’t keep throwing money at this bloated trainwreck, launch the damn game already. Make some excuse about how the revolutionary nature of the open world made it impossible to deliver at launch. - My hunch.
- coldpie 4y ago> Basically being forced to play solo to progress the battle pass I mean, you can just ignore the battle pass and play what you want. That's what my friends and I do. But TBH, we usually just play MCC because it's got way more content, more options to select what to play, and is far less buggy.
- rubyist5eva 4y agoYes, that's the crux of the issue isn't it? The business model of the game is completely orthogonal to the ways people want to play the game. What's the point of having a progression system if nobody is incentivized to actually progress? If your entire business model requires that people buy the battle pass, but they don't buy the battle pass because they just want to play with friends because the battle pass contents funnels them into solo play the game won't survive as a F2P title.